Inhabiting the Hack was a CCN+ collaborative research project examining the notions of innovation and creativity ingrained in digital culture. Full details of the hack events are now available at http://inhabitingthehack.github.io/.
The programme of activities, curated by Alex McLean (U. Leeds), asked:
- What relationships between innovation, practice, imagination and material does the hackathon uncover? How do maker cultures reorder these relationships, and to what extent does enhanced tangibility and liveness in digital interfaces interfere with or promote innovation?
- Where does innovation need to be located in the design process (is it located in the design process?) in order to be captured, exploited, made meaningful? Is innovation as it is produced here, necessarily a good thing?
- What future does the hackathon imagine? What potentials for innovation and creativity are suggested?