Narrative and storytelling are as critical in today’s digital economy as at any other time, in history, and in order to address the Culture and Communities Network+ aims to understand ‘community and culture in a digital age’, we propose storytelling – and emerging digital means of capturing and sharing stories –
as a potential methodological tool for addressing the overarching empirical and collaborative interests. By creating the ‘StoryStorm Network’ we have developed collaborative, co-creative workshops where stories are being created, crafted, and retold. We have done this with a twofold aim:

  • To explore the ways stories are increasingly supported and shaped by digital technology, with the rise of technologies such as hypertext, QR codes or virtual/augmented reality leading to new forms of narrative.
  • To identify how storytelling in its digital and mediated forms might itself support the collaborative
    investigation within and between the CCN+’s themes and leaders, researchers, practitioners,
    stakeholders and communities.

In other words, to investigate how storytelling can help researchers across CCN+ to achieve their aims
and suggest strategies and technologies to support CCN+ and their stakeholders.

StoryStorm Events:

The StoryStorm network organised a number of events across the UK – click on the links below for details:


Research Outputs:


Key Participants:

daisy-abbott Daisy Abbott has a background in theatre, film and television studies. She is currently a Research Developer at the Digital Design Studio, Glasgow School of Art, specialising in 3D digital documentation and visualisation technologies and methods, across the heritage, arts, and medical domains. Her research interests span various aspects of the creation and continuing use of digital information, specifically digital representations of ephemeral events; interaction design; performed heritage; use of digital documentation in education or recreation and the development of new digital pedagogies; standards for digital arts and humanities; digital curation; and serious games.
Helen Graham Helen Graham is University Research Fellow in Tangible and Intangible Heritage and Director, Centre for Critical Studies of Museums, Galleries and Heritage at the University of Leeds. Coming from a museum learning, access and community engagement background, Helen’s research uses participatory and collaborative methods to identify the shifting democratic grounds of museums and ‘heritage’. Her recent AHRC-­‐funded project (‘Partnership and Participation: Intellectual Property and Informed Consent’) saw Helen using questions of copyright and consent raised by digital storytelling projects in heritage contexts to explore shifting legitimacies in public institutions.
DebbieMaxwell Dr Deborah Maxwell is part of the design team for RCUK SerenA project (University of Dundee) and Research Fellow for AHRC Design in Action Knowledge Exchange Hub, University of Edinburgh. By working closely with traditional Scottish storytellers, Deborah’s PhD research reinforced the importance and relevance of storytelling in today’s society, and was instrumental in shaping the ways she approaches research (and now sees stories everywhere!). Since then, Deborah has applied storytelling methods into research projects in cultural heritage settings and interface design. She is interested in the ways that people interact with and reshape technology, and is investigating the ways in which interface design and data visualisation can impact users’ perceptions of quality, relevance, and sense of engagement with content.
Mel Woods Mel Woods is an Artist and Senior Lecturer in Art and Media based at University of Dundee. Her work has explored problems and opportunities associated with convergence of technology, media and content and with it designing interfaces to support stories and interaction between people. She is interested in the challenges we face in designing emotional digital spaces and the interface between physical and digital. Mel is PI for RCUK SerenA Project, designing processes and systems to support serendipity and partner for AHRC Creative Exchange Knowledge Exchange Hub.


STORYSTORM Contributors:

Professor David Frohlich is Director of Digital World Research Centre at the University of Surrey and Professor of Interaction Design he investigates a variety of new media futures relating to digital storytelling, personal media collections, and community news and arts. His most recent book charts the history of domestic photography ‘From snapshots to social media: The changing picture of domestic photography.’

Chris Speed is a research active designer and Reader of Digital Architecture at the Edinburgh College of Art,. Working between Digital Architecture and Human Geography and Social Computing developing new forms of spatial practice that transform our experience of the built environment.

Oliver Case is a PhD student at HighWire DTC, Lancaster. Oliver builds crowdsourced filmmaking and
visual storytelling, his recent Digital Economy Impact film (using crowdsourced footage) led him to
begin researching potential cinematic systems and create the beginnings of an online video crowd-sourcing tool. Alice Watterson is a PhD candidate at Glasgow School of Art’s Digital Design Studio. Alice work with archaeological visualisations, and interrogates they way they are formulated, from the archaeological record to the production of images and animations, considering engagement, experience and integrity.